The Legend of Zelda
“The Legend of Zelda: Ocarina of Time” is not only one of the best games in history, but also the best firm and determined candidate. After all, this is a game that measures all Zeldas and all other adventure titles. But what makes it so special?
“The Legend of Zelda: Ocarina of Time” was originally released in 1998 and was set as the mainstay of Nintendo and N64. Anyone who witnessed the first beta version of Zelda 64 three years ago understands this. On the other hand, the reality is that even the creators of The Big N didn’t know what the premiere of “Hyrule Heroes” looked like in these 64-bit beasts.
More importantly, Nintendo is constantly learning through trial and error to make games in a three-dimensional environment. What they don’t doubt from Kyoto is that they will eventually set the standard for future matches, not only because of the way they immerse players in the sense of adventure, but also because of the remnants of Ocarina of Time in the game. . The art and science of making. Electronic games.
Most importantly, Link’s fascinating journey from child to adult. As Shigeru Miyamoto (the creator of The Legend of Zelda or Super Mario Bros.) commented, at the beginning of the game, you see the world through the eyes of a child, and the world becomes very different as an adult.
In this regard, the theme of “The Ocarina of Time” can also be perfectly compared to the maturity that the video game industry is experiencing, or the maturity of players who have grown up with Nintendo’s own consoles and games.
opportunity? They say that coincidence is an illusion, as you will see below, facing Nintendo’s games, the talent and passion for creating Nintendo-style games has changed people. Moreover, this does not mean that Miyamoto and his team also want to do a Zelda trivia, as we will see below.
At first there were three, like the Triforce
To understand the huge scale of the adventures of “Heroes of Time”, it is necessary to put yourself in the environment and start with a simple, almost universal premise: as the title is added to the series, the rules often appear. But as far as the Ocarina of Time is concerned, as Satoru Iwata himself agreed, no.
Indeed, when the game switched from 2D to 3D, the Nintendo 64 version of The Legend of Zelda: Ocarina of Time came out. Since the old 2D rules cannot be applied, everything is started from scratch.
We work in the dark, but for some reason, team members want them to see the light. This positive attitude enveloped the whole process.
An exception to the proof rule? Well, it can be said that the seeds sown in “Link’s Awakening” a few years ago finally gained eternal experience. In addition, Iwata and Eiji Aoba, the person in charge of The Legend of Zelda, believe that Ocarina of Time is the title that defines all of us internally as “the essence of Zelda.” These feelings even exceed the resonance of the legend itself.
With this in mind, the fact is that Zelda, who eventually mobilized almost the entire Nintendo EAD department, began to take shape with three people, and none of them was Miyamoto. We are referring to Yoshiaki Koizumi, who made his first Nintendo debut with “A Link to the Past”; Jin Ikeda (Ikeda) is a character designer and legendary producer Toru Osawa (Toru Osawa) ).
Daze used the cloak and sword to refer to the concept of Chanbala. Fierce duel of Japanese swordsmen. A recurring idea that several attempts involved in previous issues were implemented in the Zelda Legend and were discarded at some point in each development due to technical or design reasons.
Therefore, under this premise, we studied how to return to the under-recognized “NES Legend of Zelda II”. In other words, for adventure, in this kind of adventure, Link faces various dangers during the side-scrolling phase. Not only did they get Miyamoto’s approval, but he was interested in developing the idea.