State of Decay Horror Stealth Video Game
State of Decay Horror Stealth Video Game

State of Decay

State of Decay is a Horror Stealth Adventure game developed by Undead Labs and published by Microsoft Studios. It focuses on how the player’s leadership skills withstand the onslaught of challenges such as dwindling survival resources, group confidence and morale, zombie extermination, defense of bases, and lives. human. The game combines elements of shooter, stealth, RPG, and strategy games, and the game challenges players to survive by exploring, collecting trash, and battling the undead.

It was released for the Xbox 360 on June 5, 2013, and received positive reviews. The Microsoft Windows version was released on September 20, 2013, via Steam Early Access and released on November 5, 2013. An updated version called the Year-One Survival Edition was released on April 28, 2015, for Microsoft Windows and Xbox One with mixed reviews.

State of Decay 2 was announced at Xbox E3 2016. The co-op multiplayer first appeared in the game. It was released on May 22, 2018. The State of Decay 3 was announced at Xbox Games Showcase 2020.

The state of Decay contains elements of third-person combat and simulation (building the base and outpost). The player is in charge of a small group of survivors and can either follow the storyline or complete quests to ensure the survival of his community. The game world is 16 square kilometers, 8 of which are playable.

The player can choose from several locations to build the base and then fortify and upgrade it with various items such as watchtowers, gardens, dormitories, kitchens, workshops, medical bays, etc., to help. the survivors to stay inside. safety and health. Part of the game balance the use of resources: food, medicine, ammo, and building materials. They can be obtained by picking up trash or trading with an NPC. Only food can be grown at the base.

The player can interact with survivors outside of his group: interact with them, help them, or hire them. There are two relationship indicators in the game: the first determines if a Survivor can be hired, and the second determines if they can be controlled. Only one Survivor can be controlled at a time, although the player can request an AI Survivor to accompany them, and in some missions, one or more AI Survivors will accompany the player.

The story mode consists of around 150 characters with different facial features and clothing. Each character has a fixed set of “traits” that give them advantages or disadvantages (for example, getting tired more easily or improving a certain skill faster). With the exception of the plot-related characters, most characters can be categorized into Survivor Groups and recruited. Each character also has a “relationship” setting, which is influenced by the events of the game (near death, death of another character, or completion of a difficult task). This attitude can influence their behavior, sometimes requiring player intervention.

Zombies are the main threat in the State of Decay. They respawn indefinitely (unless the player creates an outpost to prevent respawn), are attracted to noise, and are able to run almost as fast as characters. The player can confront them directly, sneak past them, or distract them by using objects such as firecrackers. In addition, there are special types of zombies, like the “Wild” or the “Juggernaut” tank, which are very dangerous in head-to-head encounters. There are no human enemies in the game, only zombies.

The game features over 100 different weapon types, including around 30 types of melee weapons that can be found while cleaning up trash (they cannot be crafted). Melee weapons and firearms are divided into subcategories, which have different attack animations and effects. All guns have a durability rating and break if overused without repair. In addition to weapons, the player can find or craft a variety of consumables to increase their chances of survival, such as pain relievers and homemade bombs. In addition to walking, there are several types of cars available to the player, each with its own characteristics, such as handling and speed. All cars can be damaged and destroyed by zombies or obstacles, although they can be repaired at the base if they have the necessary equipment.

The action takes place in the fictional Trumbal Valley. The first playable character is Marcus Campbell, a salesperson. Back from fishing with his friend and local Trumbull Ed Jones, he discovers that the world.

As the game progresses, the survivors learn of the presence of American troops in Tranball Valley, led by Sergeant Eric Tane and Captain Diane. They quickly learn that the main task of the military is not to evacuate the survivors but to contain and discover the cause of the outbreak. Players will also learn that the local community leader, Judge Lawton, has barred the court from a local law enforcement agency. She plans to put her citizens under her protection under martial law and restore them after the zombie invasion is over. Finally, players will also learn about Wilkerson, a group of village gun hunters who use the apocalypse to exploit and abuse other survivors.

Near the end, the court is attacked by zombies and Judge Lawton dies. Captain Montrester evacuated, leaving Sargent Tane and his men. The player, along with Thane, discovers numerous corpses dumped into the tank. This explains the reason for the “black heat” suffered by many survivors of Trumble Valley. They plan to leave the valley because their only source of water is polluted and long-term survival is no longer possible. After attacking a zombie-infested warehouse in search of explosives, the group headed for the only road leading out of the valley, but it is now blocked by a massive concrete wall.

While Tan prepares the explosives, the player keeps approaching zombies at bay. Tan acknowledges that the detonator is defective and cannot fire the explosive from a safe distance. He deliberately detonated it by hand, claiming it was already infected. He sacrifices himself and throws explosives that destroy the walls. When the smoke clears, the player confirms that the other side is also full of destroyed cars and corpses. This shows that the apocalypse has already spread beyond Tumble Valley. The survivors leave the valley and the game ends.

On July 20, 2013, in parallel with the development of the State of Decay for PC, Undead Labs announced a downloadable content (DLC) called “Breakdown” for PC and console users. Sandbox mode added to DLC. Players lead a group of survivors to repair virtual reality and escape the valley. Downloadable content provides endless story-free gameplay, allowing players to test their survival skills. The breakdown adds 6 levels/tiers that the player can survive on. As the player progresses from one level to another, the difficulty increases, with more zombies faster, more powerful, and more zombies. special. Force players to sneak and distract the map to survive at a higher level. To advance to the next level, the player must find a VR that appears in a random location on the map at each level. Players can take 6 characters (including Lily) to the next level. On November 15, 2013, Undead Labs officially announced Breakdown’s release date of November 29, 2013.

Lifeline

Shortly after the release of Breakdown, Undead Labs announced the development of a second DLC. On February 4, 2014, the DLC was named “Lifeline” due to its addition to the Steam database. On February 11, 2014, Undead Labs officially announced the news of the Lifeline DLC, also confirming that it included the fictional town of Danforth on the outskirts of Fairfield. On February 27, it was learned that the DLC would investigate the military in the early days of the outbreak.

The player acts as a military unit called Greyhound One in Danforth City. Players will survive in groups for a period of time sufficient for their safety and set up traps to plan their main base defense tactics. However, unlike conventional survival, unlike bases that only deal with large hordes, there is a new threat called siege that becomes more difficult with each attack it takes. The DLC is set up on a time-based approach, rather than the never-ending approach found in DLC breakdowns. The Pax East 2014 Undead Lab is scheduled to launch on June 6, 2014. The release date is Friday May 30, which was announced earlier than expected. The DLC introduces new maps and descriptions. The price of the DLC is the same as the first DLC at $ 6.99 / £ 5.59.

development

State of Decay was first announced in Class 3 in 2011 as an Xbox Live Arcade exclusive. Jeff Strain, the founder of Arena Net and co-creator of World of Warcraft, wanted a game in which individual players could create their own zombie survival plans, after which he played CryEngine 3. I started building. On May 16, 2013, Undead Labs announced that the State of Decay is in the process of final certification and is now ready for testing. Game editor for Microsoft Studios. State of Decay It was intended as a step towards a full-fledged online console game from Undead Labs. Class4.Class4 is one of the first massively multiplayer online zombie (MMO) games to hit the Xbox One. In a 2014 interview, Undead Labs founder Jeff Strain said the State of Decay was officially a franchise and confirmed its connection to Microsoft Studios. He said the initial collapse was “just the start of a (Undead Lab’s) long-term ambition.”

The State of Decay received rave reviews from critics. Sanya of Undead Labs says, “2013 has been a good year for the curse” in terms of the positive reviews the game has received. Metacritic scores range from 60/100 to 100/100 with an average score of 78/100. The game sold over 250,000 copies when it was first released for 48 hours on Xbox Live Arcade. As of June 17, 2013, more than 550,000 copies of the game had been sold. By the end of June, the game had sold over 700,000 copies, making it the second-fastest XBLA game in history. On October 4, 2013, Undead Labs announced that it had sold 1 million copies of the game. This release brings together XBLA and Steam Early Access sales. On November 30, Undead Labs sold over one million copies of Disintegration.

Polygon gave positive feedback and praised the survival and role-playing aspects of the game. Critic Arthur Gies writes, “State of Decay is one of the most cohesive, intimidating, and addictive open-world games I’ve ever had. have never played.

The Australian Classification Commission rejected the classification because “[The Game] includes all options for self-medication to restore player health or improve stamina.” “We will be offering options such as renaming certain drugs in the game to meet our qualifications. It will take time whatever the future direction, ”said Jeff Strain. .. On July 11, 2013, the State of Decay was rated R18 + for serious violence.

Wasim Fazal
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