This is one of the biggest releases in 2020. Cyberpunk 2077 created a lot of talk after the latest live-action video released on CD Projekt RED.

A confirmation of the implementation of hardware-accelerated ray tracing on the NVIDIA RTX 20 series graphics cards has been applied to sound in addition to reflection and refraction and has generated a lot of buzzes, but one of the non-recurring themes. It is. Take a break for the past few months. Focused on simple and interesting questions. How does Cyberpunk 2077 work on Xbox One and PS4?

The answer is bad, very bad, CD Projekt RED was forced to postpone the release of the game. There was no specific explanation for the delay we saw in this news. A Polish study alleges that Cyberpunk 2077 was a very ambitious project, failing to optimize and finish in time.

As a personal note, my first thought was that it was delayed due to the optimizations needed to properly implement raytracing support, but after all, the obstacle to that delay was PS4 and It’s an Xbox One, and that’s a CD. Projekt RED did not achieve acceptable performance when running the game on both consoles.

Cyberpunk 2077 is complete. So you can play from start to finish, but the performance offered on PS4 and Xbox One is “poor”, especially on Microsoft’s consoles. Given that games on these platforms are typically 20-30 FPS, from that rating you can think of rates below 20 frames per second. This is almost the same as the slide show, as mentioned in the title.

surprised? After all, both consoles are from 2013, not the “old” hardware specs. Thanks to their focus on optimization and development, the life cycle has become very long.

Do you think we are exaggerated? Keep in mind that the PS4 and Xbox One have AMD Jaguar processors with IPC at the level of the Intel Atom series. Yes, with 8 cores, it has very low performance and operates at very low frequencies (1.6 GHz on PS4, 1.75 GHz on Xbox One). On top of this, both consoles add very little 8 GB of integrated memory (GDDR5 for PS4, DDR3 for Xbox One) and their graphics cores are not at the level of current high-end graphics cards. Need to add. .. Medium-low.

The worst stop in this regard is the Xbox One. This is because the GPU rarely adds 768 shaders, but the PS4 has 1,152 shaders. Yes, it’s more powerful. This allows it to withstand some of the work required for games such as the Cyberpunk 2077, but still a very limited power system.

Cyberpunk 2077: Will the graphics quality go down?

It takes more time for CD Projekt RED to hone the PS4 and Xbox One versions, as performance is at least acceptable. This led to the potential downgrade potential of Cyberpunk 2077. This is bad news as it will affect more or fewer PC versions, and possibly PS5 and Xbox versions if confirmed. .. X series.

There’s nothing official about it yet, but if the optimization does not achieve the “miracle”, Polish studios have no choice but to reduce the graphics quality to prevent the frame rate from being a disaster. We’ve already seen a similar case with Control, a game where the titles couldn’t be played back at 10 frames per second in action scenes on PS4 and Xbox One.

With Witcher III, there was a significant drop in graphic quality between the version first seen in 2013 and the one on the market. Two more examples, which have joined many others, are also possible. Downgrading becomes a reality.

The minimum and recommended requirements for Cyberpunk 2077 are unchanged at this time. Today’s mid-range PCs should be able to move optimally, but of course, when activating high-quality environments or ray tracing, you need to check the degree of optimization. I think CD Projekt RED will use DLSS to mitigate the performance impact of these technologies, but this has not been confirmed at this time.

The release of Cyberpunk 2077 is scheduled for September 17 of this year. Available in PS4, Xbox One, and PC, versions are available for PS5 and Xbox Series X.